![]() ![]() Right from when you step out of the tutorial cave, you’re free to go in any direction you choose. A Truly Open WorldĪs cool as the Ashes of War are though the big departure for Elden Ring is the move to a completely open-world structure. It encourages experimentation with different weapons, opens up a ton of variety in build options, gives me another type of reward to get excited about finding in the world, and the skills themselves are just super cool to mess around with. If it isn’t already abundantly clear, I love this. The best part though is that Ashes of War are transferable and don’t get consumed upon use, so if I find a weapon later on that I enjoy more than the Twinblade, I can place the Glintstone Arch Ash of War onto it and easily transition to a new weapon, which has always been kind of difficult and costly to do in other Souls games once you’ve taken a weapon down a specific upgrade path. Now the twinblade not only works as a great melee weapon for my build, but it also comes with a powerful spell that doesn’t take up one of my actual spell slots. But it also grants me the Glintsword Arch skill which summons four magic swords that automatically fly towards enemies that get close. Later on, I find an Ash of War: Glintsword Arch, which not only gives the Twinblade intelligence scaling, making it viable as a melee weapon for my build. Typically not a weapon I’d want to use on a magic-focused character, but it’s the best thing I’ve got and hey, it’s got a cool move-set. As an example, let’s say my intelligence-focused character finds a Twinblade.
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