Fingers crossed we can announce at least one of the little ones soon as a free update we’re working on, to chew on before the bigger content updates. Short: Of course! But they’re all my precious secrets, since we might add them in the future… or not, and I don’t want to disappoint anyone, if we don’t manage. Something to consider for sure, if we ever make another game with text messaging, even if none of them are … uh … Eric-like.Īre there any features you wanted to add, but didn’t have the chance? Maybe a Block button would have been easier, in retrospect. Short: Throughout the development we made interacting with him more and more optional, so you can ghost him immediately after meeting him… though there’s currently an outstanding bug we’re investigating in which if you ghost him in the middle of some conversations, it seems to hiccup. Why didn’t you include an option to block Eric’s texts or report him for his behavior? ![]() We tried a few things and they fell flat or felt forced, so in the end I felt we struck a good balance for the player participating in the plot, but, I suppose that’s in the eye of the beholder. Unlike, say, Fit For a King, which has a text parser, the player freedom of expression is extremely limited. Short: One of the challenges we faced with the design and narrative was that the player has no tools for initiating contact or conversations. What made the team decide not to include an option to call out/warn Jesse after things escalate with Eric? As someone who’s encountered such situations in real life, it seemed unrealistic to not have some sort of “follow up.” Short: If it helps, Tank is definitely in the game, even though you only see him now and then… if you look closely I think you’ll find him. ![]() Will we ever get to “meet” Tank? Having that default picture instead of a “face” gets to me, haha. Beyond that, I would love to see what people do with modding, when it’s available… Short: There’s already sort of a happy-ever-after ending, if you look. Will there be any patch to offer a “happy ending” with him? Sunder’s story, while realistic, doesn’t offer the ending people might expect. Short: We’ll see! Of course that’d be exciting, but, it’d also add a lot of time to the development, so we’ll have to choose whether to make it a bigger slower update or a smaller quicker update. When the Boyfriend Dungeon update arrives, will it behave like Japanese otome games and add fandisc-like epilogues and additional skill tree additional for existing characters and relationships? We love them to bits, and we’ve already started on some of the writing and art. Short: As soon as possible, after we’re able to fix the major bugs and take a small rest. What does the release timeline look like for Boyfriend Dungeon characters like Jonah and Leah? We haven’t decided yet how the pricing will work, except of course it will definitely be free for at least our Kickstarter backers. Short, Kitfox Games: We definitely have more characters and content coming in the future, but it’ll likely take us some time. ![]() Jenni Lada, Siliconera: Everything in Boyfriend Dungeon seems to be hinting at a major patch or expansion updates. Editor’s Note: There are some references to Boyfriend Dungeon characters, situations, and teases that are mild spoilers. Short about its development and things to come. To help get a better idea of things to come and decisions regarding certain characters’ storylines, Siliconera asked Kitfox Games Co-Founder and Creative Director Tanya X. Boyfriend Dungeon is a game that’s gotten people talking about its characters, particularly Eric, its story, and even what kind of post-launch content updates we could see.
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